Year 3
Research
Creating my
character
The first step I took when
creating my character was to explore the world that Riot games
created. Looking at a map on
http://leagueoflegends.wikia.com/wiki/Runeterra
. I then looked into which characters came from where. I did this to
distinguish what areas are made up of good characters and which are
bad. Here is what I found:
Area:
|
Randomly selected champion:
|
Type:
|
Image thumbnail:
|
Demacia
|
Lux
|
Good
|
|
Noxus
|
Swain
|
Bad
|
|
Piltover
|
Caitlyn
|
Good
|
|
Zaun
|
Blitzcrank
|
Bad
|
|
Frej'lord
|
Ash
|
Good
|
|
Bandle city
|
Poppy
|
Both
|
|
Ionia
|
Shen
|
Both
|
|
Bilgewater
|
Miss Fortune
|
Both
|
|
Shadow Isles
|
Thresh
|
Bad
|
|
The Void
|
Malzahar
|
Bad
|
|
'Angles'
|
Kayle/Morgana
|
Both
|
|
'Outlying Yordles'
|
Fizz
|
Neutral
|
|
'Battlefield Born'
|
Skarner
|
Neutral
|
|
Solar
|
Leona
|
Good
|
There were a couple of characters
whose origin was either not on the map or not stated, for example:
champion Brand is from Lokfar (which is not on the map) and champion
Ahri is not stated. Because of this it meant that if needed, I could
either not say where my champion is from or make up my own location.
While doing this research I also noticed some areas had quite clear
themes, which will help me when I design my character.
These themes are:
Area: | Themes: |
Demacia | Blue/yellow/gold colours/ shiny looking |
Piltover | Traditional steampunk |
Noxus | Dark colours/ poison/ blood |
Zaun | Biochemistry/ green / poison |
Frej'lord | Ice/ nordic/ barbarian |
Ionia | Chinese/ martial arts/ balance |
I decided to chose Demacia as it
has a clear enough theme to be able to recognise a champion from
Demacia. I feel it allows a lot of flexibility with the design of the
character. Having chosen the area I now have a clearer idea of what
my characters design could be like and her history.
Within the game League of
Legends, there are 3 lanes that a 5 vs 5 game is played on.
Traditionally only certain types of characters are played in each
lane. Along side the lanes is the additional and optional role of the
jungler. The types of character are:
Lane: | Type: |
Top Lane (1 player) | Attack Damage (AD):
|
Mid Lane (1 player) | Ability Power/ Mage:
|
Bottom Lane (2 players) | Attack Damage (AD):
|
Jungler (1 player) | Sustain
|
So, as you can see, within each
lane there are main types and within those there are subcategories.
There is an extra subcategory called High mobility and it can fall
under all categories. In top lane, (assuming there is a jungler on
the team) there is one player, in the middle lane there is one player
and in bottom lane lane there is two players. The jungler will be
moving between all lanes.
It was important for me to look
into this as I need to understand the role my own character will play
on the team. I have chosen to make a tank type character, which could
be played in the top lane or as a jungler. More specifically, I have
chosen to make a high mobility tank. I made this decision as they are
becoming more popular as season 3 draws to an end and I predict will
be the focus of tank and jungle players in season 4 (sometime around
January 2014). Part of the reason for their sudden popularity is the change in type of character in the Mid Lane, assassins are more common, which are fast characters, so in order to counter these assassin types, a high-mobility jungler is required.
The plus sides to this type of
character are:
- ability to reposition
- ability to escape bad situations
- enables strong ganks for junglers
- good for gap closing and engaging on team fights
There are also a few negative points to this type of tank:
- sacrifice of damage, they focus on defence
- Sacrifice on health, they tend to be given lower health to start with
- Higher skill cap, these champions tend to be hard to play and newer players wouldn't handle them well.
Champions such as 'Jarvan IV' and
'Zac' are examples of this type of tank and having the above positive
and negative points. There are some exceptions which are 'Garen' and
'Singed'. They are easier to play however their utilities are lower,
thus high level players tend to avoid them.
A tanks basic mechanics are crowd
control, gap closing, shield, percentage shred, zoning and terrain
altering. I will need to keep these in mind when creating my own
characters profile.
Which leads me onto creating my
character profile.
Material Comparisons
In the book Creating lifelike Figures in polymer clay by Katherine Dewey, she explains the difference in certain makes of polymer clay and which is better for what task. I am sticking to Newplast polymer clay for the majority of my maquettes as they don't dry out for a very long time, however I am going to explore super sculpty clay and fimo clay, as for the action pose i am wanting to try firing it so I can paint it and add extra detail.
As part of my research I have looked at a few places to compare prices of the same clay, having now decided which clay to get. I have looked at online shops as well as shops close to where I live, comparing not only the price but whether for the price waiting potentially a day to a few weeks is worth any potential savings:
(PP = Postage and Packaging)
Newplast 500g £3
56g fimo £2.43 - Jarred's
Newplast 500g £3.99
56g fimo £2.26 - £3.10 - Amazon
Newplast 500g £2.99 + £2.95 PP = £5.94
56g fimo £2.29 +£2.95 PP = £5.24 - hobbycraft
Newplast 500g £2.28 + £7.95 = £10.23
56g fimo - N/A www.bristolfineart.co.uk
Newplast 500g £2.10 + £2.99 PP = £5.09
56g fimo £2.50 + £2.99 PP = £5.49 www.londongraphics.co.uk
Newplast 500g £1.50 + £2.49 PP = £3.99
56g fimo N/A - mbfg.co.uk
Material Comparisons
In the book Creating lifelike Figures in polymer clay by Katherine Dewey, she explains the difference in certain makes of polymer clay and which is better for what task. I am sticking to Newplast polymer clay for the majority of my maquettes as they don't dry out for a very long time, however I am going to explore super sculpty clay and fimo clay, as for the action pose i am wanting to try firing it so I can paint it and add extra detail.
As part of my research I have looked at a few places to compare prices of the same clay, having now decided which clay to get. I have looked at online shops as well as shops close to where I live, comparing not only the price but whether for the price waiting potentially a day to a few weeks is worth any potential savings:
(PP = Postage and Packaging)
Newplast 500g £3
56g fimo £2.43 - Jarred's
Newplast 500g £3.99
56g fimo £2.26 - £3.10 - Amazon
Newplast 500g £2.99 + £2.95 PP = £5.94
56g fimo £2.29 +£2.95 PP = £5.24 - hobbycraft
Newplast 500g £2.28 + £7.95 = £10.23
56g fimo - N/A www.bristolfineart.co.uk
Newplast 500g £2.10 + £2.99 PP = £5.09
56g fimo £2.50 + £2.99 PP = £5.49 www.londongraphics.co.uk
Newplast 500g £1.50 + £2.49 PP = £3.99
56g fimo N/A - mbfg.co.uk
Jarred's is a shop in Middlesbrough, as I'm studying at Teesside this means getting my clay there would cut out any delivery charges, their prices are overall cheaper, the only one cheaper was mbfg.com, however they have a delivery charge and they don't supply the fimo clay. Not relying on a delivery means less potential for delays in getting the clay, the only delay there could be is if the shop runs out of stock, however having had a chat to the people their, they re-stock regularly and the longest I could wait is till mid week the following week. this wouldn't be much different from waiting for a delivery, however it would still work out cheaper and therefore still benefit for me to buy my clay this way.
Character Design
Research
I looked at four books, The legend of Korra, Book one:Air, the art of
the animated series, The art of Rise of the Guardians, The art of
The secret world of Arrietty and the art of Howl's Moving Castle. I
wanted to see if in these book it is clear exactly why the design
phase happens and if it is in fact important to the pipeline.
Rise of the Guardians
The first book I looked at was the Rise of the Guardians.
DreamWorks seems to use the process of creating several concepts,
each from a different artist, for each character. They then see which
one captures them the most, which sums up the character and just has
the right feel. As the story was based off an original book, they
already had the backgrounds of the characters established, therefore
the themes and colours were pretty set too. This can still change
through out the character creating process, for example the character
of Bunny was going to be a scientific to himself type of character.
However once they started the voice acting, they decided to change it
to be more in keeping with the actor. They have a system where by
they work on the basis of '75% believability and 25% fantasy'. This
helps to keep their characters believable while still being creative
with the design. Having already decided to do something similar
myself, this is a good guideline for me to work from.
They had a lovely flow chart of their process, I'm going to
re-create it simply and only up to the modelling stage, just to give
an idea of how much goes on before the models are even started, but
it also, to me anyway, shows the importance of the design stage at
least in their work flow.
Pipeline:
The
Legend of Korra, Book One: Air
Their drawing process was interesting. They
have 2 or 3 artists who do all their concept work. For the characters
they seem to have a pretty clear idea of what they want before going
into the design stage, the information given to the artists is quite
detailed. So the physique of the characters seems to be the same and
never really altered. However face shapes, hair styles, clothing
styles, they all go through the process of being changed to suite the
characters personality but also region. Once the design is selected
expression sheets are done to establish the characters personality
further. These would help the animators no end, especially for 2d
animation, as the expressions must say consistent to the character.
They mentioned that this process not only helps the strengthen the
characters but it also helps the story, they alter the storyline as
they create each episode, sometimes growing more attached to certain
characters so altering their part or after considering how a
character would react to a certain situation the storyline takes a
slightly different turn. Another part of the processes they go
through is the concept artists designs a load of faces and they pick
out which ones suite what characters, again establishing early on how
a character shroud look. For smaller characters who aren't such a
focus they recycle them, change the outfit to fit the scene. As they
aren't looked at too closely and only feature for a few seconds, it
saves them the hassle of designing constantly new characters that
aren't going to have much attention paid to them.
An interesting feature of the book was
explaining how they make the vehicles. They use CG. One of the
concept artists makes detailed plans of the vehicles but as this
would take a lot of time for a 2d animation artist to draw and to
keep consistent, they make them as 3d models, rendering them out to
look like cartoons.
The
Secret World of Arrietty and Howl's Moving Castle
As these were both produced by the same
company they follow the same process with only really one difference
so I thought I'd talk about them together.
Studio Ghibli like DreamWorks tends to use
existing stories for their story lines. Arrietty is their version of
the borrowers. So the themes and colours were already set. They have
a couple of concept artists who work on designing the characters.
They design many faces as well before picking who suites which
character. Once they have a rough idea of the characters they start
to storyboard, the character concept process however continues to
develop until the director is fully happy with the design. The
colours of the characters are changed as they environment designs are
established to suite the environments. The design of the character
heavily affects the design of the environment, but equally so does
the environment affect the character. So throughout the process each
is changing the other. Once each is set, character sheets are drawn,
storyboards worked on and refined and the animation process begins.
This process happens in Howl's Moving
Castle, the difference being the use of CG in this film. Howls'
castle is entirely CG, the parts of the castle were drawn out and
coloured in keeping with the animation, then cleverly made into a
model that meant they could move each bit of the castle without
having to re-draw it all and paint it all over and over.
After reading through all this I can firmly say
that the design process is very important. It is the foundations of
the animation, it means consistency can be kept, it means the
characters are just right, they suite their personalities and their
voices. The character sheets and emotion sheets help the animators
to keep the personalities of the characters. The set designs create
the feel of the film so getting the colours and designs right are
extremely important.
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