I realised I'm updating various tabs every week or so and haven't established a way of anyone knowing if anything has been updated, so I will put it on this post if I have updated a tab:
31/03/14 - Production - Digital Model W.I.P Screen-shots
06/03/14 - Production - Digital Model W.I.P Screen-shots and final rendered video
28/02/14 - Production - Digital Model W.I.P Screen-shots
28/02/14 - Concept Art - Updated photo reference
18/02/14 - Concept Art - Sketches and emotion sheet
18/02/14 - Production - Updated and final photos of the maquettes
06/02/14 - Production - Updated photos of full body maquette
05/02/14 - Production - Updated photos of full body maquette
04/02/14 - Production - Updated photos
04/02/14 - Research - Character Design Process
27/01/14 - Concept Art - Added digital work of shield and lance
26/01/14 - Concept Art - Added digital work of hair colours
- Concept Art - Added digital work of armour colour schemes
- Concept Art - Added Full Body Turn Around
Beer's Final Year Work
Blog documenting all my work in my final year at Teesside University studying Character Animation
Sunday 26 January 2014
Tuesday 22 October 2013
Proposal
Here is my proposal for my project:
Proposal
Creating a winner
Overview
For my project I am going to
explore the process of designing and creating a character and then
modelling it in both clay and in a digital program. My focus will be
primarily on the modelling in clay as it is an area where I want to
develop my skills the most. I will be making a champion for the game
League of Legends made by Riot games.
I will start by doing
research into the game, League of Legends, looking at previous
champions and deciding what role in the game my character should
fulfil. Once I have decided that I shall go onto writing their
background story (Lore) and then proceed to designing the character
once all the background research has been completed. I will then draw
up a character sheet and a posed picture.
Once the pre-production work is
finished I will go on to make a maquette (clay model) of the
character. I plan to do a T-pose (standard pose for a model which
will be rigged), an action pose and a bust. I will then 3D scan in
the T-pose and the bust (head and shoulders), leaving the action pose
as a maquette. I will then clean up the scan and add detail. The
t-pose will then be rigged (given a skeleton) ready for animating in
a cinematic.
Rationale
I have chosen
modelling as my area of research for this project as after doing a
module on modelling during my second year, it was the module I
enjoyed the most and understood well. I particularly enjoyed the
process of making a maquette. I am also looking to maquette modelling
as my future career, but as those jobs are scarce I am developing my
skills in 3d modelling as a backup.
I have chosen League
of Legends as my subject for this project as, aside from being a fan
of the game, they released about a year ago a cinematic trailer to
promote the game, and more recently released a promotional music
video, fully animated to hype up and promote their latest character,
jinx. It's with these cinematics in mind that I want to make a
digital model that could then be used in a cinematic, instead of a
model for the game.
Areas of
investigation
I'm going to research
the game League of legends, I will analyse how the game works, and
therefore what the players expect from the champions. I will explore
the world that Riot games created its locations, characters and lore.
I will look into any themes that occur during the game that I could
explore and expand on. With this information I will be able to
create a character profile so that the character would be ready for
in game use in terms of pre-production work and ready for use in
trailers or publicity hype cinematic. I will be referring to Riot's
recent cinematics and a book called 'Creating lifelike figures in
polymer clay ' by Katherine Dewey (2008) also for reference. I
will be referring to Katherine Dewey's (2008) book as I explore her
techniques for maquette modelling and using it as an aid into looking
into the different makes and types of clay and which would be best
for my project. Her book will also aid my decision on which tools to
use, there are many available to purchase and choosing which will be
relevant will also need to be an area I research. I will need to
research the pro's and con's of 3D scanning and modelling straight
into a program, along with which program to use, 3D Coat or Z Brush.
As I have experience in 3D Coat, I will not need to look into
learning the program, however Z Brush is new to me yet has many plus
sides for being the program I chose.
Background Research
I want my character to
be an appealing concept to existing players, so thorough background
research is required. Research I have undertaken so far is to look
into the game, I have looked into the champions that currently exist
and how they work within the game to get a clearer idea of how my
character would work. I also looked at a map of the world Riot games
created for League of Legends and at the champions within each area
of the map. I chose an area called 'Demacia' as the characters from
this area had a very clear theme. Using the available lore on League
of Legends I have come up with my characters background story. I came
up with lore that ties in with the general lore of the map but also
unrelated to the stories of existing champions. I decided to come up
with her spells, as they would be required in game and I want her as
an idea to be as game ready as possible. The next step is to create
mood boards to aid the designing process. As I know she will be
wearing armour I am watching documentaries on medieval armour so that
I understand how armour works and what is required as I want to
create a believable character. Once this initial research is
completed then I can go onto designing the character, the process of
maquettes and digital modelling will then start. To prepare myself
for that I have started looking into techniques for both clay and
digital modelling along with which tools, materials and programs to
use.
Literature review
The first reference I
am going to explain is the League of Legends Cinematic: A Twist of
Fate. This link also includes the video for behind the scenes of the
cinematic. It explains how they animated the cinematic. This
cinematic was the deciding factor for me as to what I should do for
my personal project. Having not looked into games modelling I wanted
to keep away from it if possible and focus on refining the skills I
have already, which is more aimed at pre-rendered animations. The
next link I will be referring to is League of Legends Music: Get
Jinxed which was released 8th October this year (2013) on
the Riot games YouTube channel and League of Legends Air Client. With
the release of this video it confirmed to me that they are in fact
delving into the animation side of things now as it is great
publicity for them and their audience, the players, love to see their
beloved characters brought to life. With these references having
helped confirm my choice of subject I then had to start thinking
about background research. It is important for me to look into the
backgrounds and game features of other characters so that my own
character will fit in. For this research I will be looking on Riots
main page with all their champions’ information. There are a few
things mentioned on this site that aren't expanded on, and for those
few bits of information, like a map of the world, I will be referring
to their wiki page. I will not be relying on
this information too heavily as I am aware that Wiki pages are set up
by individuals, not necessarily someone working for Riot games. For
the design stage of my project I have been reading The Art of the
Incredibles by Mark Cotta Vaz, it shows all the designing phases they
went through before getting to the maquette stage, which is also
shown. Even though the film and therefore the book is now almost ten
years old, the methods of working still apply and it will help me to
get my work up to industry standard. For the maquettes I have found a
wonderful book called 'Creating
lifelike figures in polymer clay' by
Katherine Dewey (2008). She has been working on maquettes for many
years and put down her work flow into this book. It shows which tools
are useful. She explains the different makes of clays and which are
better for what purpose which will help aid my decision later on. I
am currently still deciding on whether to use 3D Coat, or to learn a
new program, Z Brush. To help with this decision and possibly to help
with my work flow I have found a really in depth book on Z Brush
called Z Brush Character Creation Advanced Digital Sculpting (2nd
Edition' by Scott Spencer 2011). This goes into great detail about
all the functions of Z Brush. The tutorials are clear to follow and
point extremely useful tips, so this book very much makes Z Brush an
option for me.
Methodology
For
my methodology I will start by researching the game. By researching
the game I can come up with a convincing background to my character
and create a character profile that if handed over to riot games
would mean they would have everything but the stats, which they will
more than likely have a system for creating. Having everything but a
game ready model would mean they could create ciematics with my model
and have another modeller create a lower poly model for the game.
Once my background research is done I then intend to do research on
armour. I want my character to be believable, I have already decided
that she will be a lance user and therefore will need to be in
armour, I want to make sure I understand how armour works and all the
components involved with it before designing my own. As part of my
research I will also be making mood boards of images I collect from
the internet to help inspire me. These mood boards will consist of
collections of images or armour, weapons and existing League of
Legends champions. After this the drawing work will begin. I will
start by doing some sketch work of armour, weapons and I like to draw
a page of faces, as the shape of a face can vary and really help
define the personality. Once the sketches are done I will then go
onto draw pose sheets to help me focus more on her personality and
character. Character sheets will follow, with a front, back and side
view of the character, I would also like to do the same for the
weapon so that any design patterns on it can be followed along the
pipeline and be kept consistent. I like to put together a texture
sheet where I look at possible ideas for textures, to make sure I
have considered all my options and gone for the right texture in all
areas of the design. I will then finish the design phase with a final
piece of art. I will attempt to mimic the style used in game. For
maquettes, I will follow the process of printing my design on A3
paper to the scale I want to make my model for the T-pose. I will do
this so I can draw a skeleton over the top, which will make the base
for my wire. My wire will then sit in a wood base and I will start to
apply the clay. My face sketches will help me model the bust of my
character. I have invested in a pre-made rig for the action pose.
This rig has a wire skeleton exactly as I would make it attached a
frame to help balance it, which is what makes it perfect for an
action pose. The modelling will follow the same process as the T-pose
. Once the maquette stage is finished I can move onto modelling. If
in my early investigations into Z Brush I get on with the program
well I will model straight into the program with my maquette for
valuable reference. Otherwise I will scan in and clean up, before
moving into Auto desk Maya to rig. For rigging I will need help from
books and tutorials as it as an area I am not as confident in but
want to improve my skills on. Once the models are ready I will then
rig in Maya and produce a turntable with a little animation included
to show off the model and the rig.
Research
Ethics
The only thing I will need to take into consideration for ethics in
my project is I will be asking people who play the game for feedback
throughout the project to make sure that my product is appealing to
the right audience. I shouldn't need much clearance for this as I
will simply be sending them links to my work with a small
questionnaire to fill out with room for personal comments.
Project
Plan
My project plan, I intend to have my
research completed around the 11th
November as I have my research well under-way already. I intend to
have my maquettes finished by 6th
January so that I can have a decent length of time to work on the
digital models and getting them to professional standard. This should
give me until around the 17th
February to have the products completed and then ready to show League
of Legends players and get their feedback. If there is any critical
feedback I will then have a couple of weeks to adjust the work.
During this project I will be doing another project with a group. I
am directing, drawing concepts, animating and compositing, therefore
I need time to complete these tasks as well. While getting my own
research done I can be completing any research I need to do for the
group work. My pre-production work for my group work will last till
Christmas, as there are 5 of us in the group it should allow plenty
of time for me to work on my personal project which is why I have
chosen to get my maquette work done during this time, as I will have
more time for my personal work that term, where as after Christmas I
will be more involved with the group work, needed to do bigger roles
such as animating and compositing, so working on cleaning up models
and looking into rigging will be saved till later in the year.
Project
Deliverables
The products I intend to produce by the
end of this project are 2 or 3 maquettes, 1 digital sculpture and 1
digital rigged model. One maquette will be in a T-pose, one will be
in an action pose and the last will be a bust (head and shoulders) of
the character I create. Along side this will be an Animation Bible
showing all my pre-production work and research and I will be writing
up a blog to keep a personal track on my work.
References
Dewey,
K (2008) Creating lifelike Figures in polymer clay, New York, Potter
Craft
Spencer,
S (2011) Z Brush Character Creation Advanced Digital Sculpting, 2nd
Edition, Indiana, Wiley Publishing
Cotta
Vaz, M (2004) The Art of the Incredibles, Vancouver, Raincoast Books
League
of Legends Cinematic: A Twist of Fate and behind the scenes Available
at
http://euw.leagueoflegends.com/en/news/community/community/league-legends-cinematic-twist-fate
Map
of league of legends Available at
http://leagueoflegends.wikia.com/wiki/Runeterra
Episode
on armour from 'The Weapons that Made Britain' series Available at http://www.youtube.com/watch?v=pqoh0okQ6Ho
Wednesday 9 October 2013
My Project
On This blog I will update all my work (hopefully) as I get it done.
I'm going to be working on designing and modelling my own League of legends Champion, by Riot Games (you can play the game here --> Play Free Here )
I intend to get 2- 3 maquettes made, made from polymer clay, wire and a wooden base. I will then make digital models, either straight in z brush or 3D scanned and cleaned up. I will then attempt to rig one model in a T-pose, wish me luck!
I'm going to be working on designing and modelling my own League of legends Champion, by Riot Games (you can play the game here --> Play Free Here )
I intend to get 2- 3 maquettes made, made from polymer clay, wire and a wooden base. I will then make digital models, either straight in z brush or 3D scanned and cleaned up. I will then attempt to rig one model in a T-pose, wish me luck!
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